
ForgeFront
SYSTEM INITIALIZING... WELCOME, GENERAL.
IN A GALAXY DEFINED BY ENTROPY, ORDER IS THE ONLY REMEDY.
For millions of years, Autonomous Units have stood as the last retaining wall against the spreading infection of the Anomalous. It is a war of order verses pure, unbridled chaos. The Anomalous do not think; they evolve.
The front lines are shifting, and the logistical weight of the war is in your hands. As the general of the Autonomous Army, you are not just a soldier, you are the architect of the cure.
It is your job to establish protocol, deploy the fleet, and purge the anomaly.
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GAMEPLAY
ForgeFront is an Autobattler with RTS and Roguelite elements. You set the build order for your factories, and gain upgrades as you farm minerals. After beating the nodes of a world you turn minerals into chips and chips are exchange for permanent upgrades.
Enter a Portal to travel to a strange shifting world of lava or jungle.
Determine your factory robot priorities and press start.
The Autonomous robots will work to defeat their enemies and your upgrade choices contribute to this success or failure.
Clear all the nodes in a world and you exchange the mineral you gained for chips.
If you run out of minerals from defeats it's Game Over but that's not the end.
Chips can be used to buy permanent upgrades that carry over if you Game Over.
Wage a never ending war against the Anomalous.
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CONTROLS
Camera - WASD
Zoom - Mouse Wheel
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KNOWN BUGS
Upgrades needs balancing. Increases are too large.
Destroyed Hives in Battle Stats panel on Battle Map aren't updating.
WorldView Map Stats aren't populated.
Can place factory presets into disabled factories for no value.
Going back from the Battle Map twice doesn't respect robot build order.
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CREDITS
Thanks for playing and a special thanks to everyone that contributed to this project!
And remember... we did this not because it is easy...
but because we thought it would be easy.
Jam Directors
Game Director/Creative Director: Ben "Cogz" Wilson
Assistant Creative Director: Ziro
Technical Director: Tyler "Shulfo" Baylson
Promotional Director: Paige "Momster" Cochran
Developers
Tyler "Mr Hatt" Russell
maddie
miracleJester
cat
HavelSpear
2D Art
ARTIFEX
Blades
Jeremias
megamk
Audio
Music
JustSomePikachu
SFX
Haarom
Oliver Mena

| Updated | 2 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Amorphous Arts, Haarom, miracleJester, Zir_o, Madds, Momster88, Mr Hatt, Ty, Jeremias, Lord_Bladesworth, Olivermena.ae, JustSomePikachu, artifex_poppy |
| Genre | Simulation |
| Made with | Unity |




Comments
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Not sure what I am supposed to do. I drag and drop 3 units on their slots, then click start, and nothing happen.
Thanks for trying our game! =) It's an autobattler so you you set your factories and the AI deterministically does the rest. Gameplay is around setting the build order and choosing upgrades.
Yesterday when I clicked "start" nothing happened. Today the game is working.
Ah, I see. I was working out a bug with the UI on the web build around that time. It was probably one of those and bad timing.